Showing posts with label 2d Digital. Show all posts
Showing posts with label 2d Digital. Show all posts

Sunday, July 4, 2021

Solitaire Buddies - CLIPWIRE GAMES (Android/iOS)

 Solitaire Buddies - CLIPWIRE GAMES (Android/iOS) 







I am happy to show off the art of Solitaire Buddies (Android/iOS) ( Tri-Peaks Card Game), by CLIPWIRE GAMES. 

I have been working as a concept and production artist on the title for the past three years, designing and drawing characters, concepts and creating event art.

Here is a fraction of the art that I did for the game.

This was one of the first times, I had to draw in a cartoonish/animation art style. And I loved drawing and creating Anthropomorphic characters !

(The 3 Original characters RUBY, REX and ASHES were created by my colleague Christian Czajkowski)


Solitaire Buddies - Icon & Assets



Solitaire Buddies Character Art - Outlaws


Solitaire Buddies Character Art - Sheriffs




Solitaire Buddies Character Art - Louis Lion
This is one of my favourite characters that I created for the game.



(These 3 Original characters RUBY, REX and ASHES were created by my colleague Christian Czajkowski)


Solitaire Buddies Character Art - Ruby



Solitaire Buddies Character Art - Ashes



Solitaire Buddies Character Art - Rex



Solitaire Buddies Character Art  


(Here is a fraction of the event and puzzle art that I have done as production artist for the game.)


Solitaire Buddies - Event Art
(Here is a fraction of the event and puzzle art that I have done as production art for the game.)



Solitaire Buddies - Puzzle Art


Thursday, May 31, 2018

Personal Artworks

Made a few personal artworks, trying out new brushes. 



Tried, a different variant of the artwork.




It seems 'Mermay' is a thing. So painted one myself.  Painting 'underwater skin tones' are different challenge unto itself.


Friday, February 9, 2018

SUPER BATTLE TACTICS -DeNA (iOS/Android)



SUPER  BATTLE TACTICS   (iOS/Android)  






When I was at DeNA, we had another title : SBT- SUPER  BATTLE TACTICS, a game with over the top 'TANK vehicles'. A title that was similar in gameplay to the MILITARY MASTERS and Transformers Battle Tactics. The lead artist of that title asked me to create concepts for two new classes of fighting vehicles, A ‘Spider-TANK’ and ‘VTOL’. I created the concepts and the final artwork. These ‘vehicles’ were even animated and were about to be put into production, but the company closed its doors and stopped further development on the title.  But I had great time creating the new concepts and the artwork. So here is the Spider ‘TANK’ that I created. 



Ashish Joshi - SBT Megalodon - VTOL



Ashish Joshi - SBT WIDOW - Spider 'TANK'
    

Tuesday, December 26, 2017

SPEED FREEKS (iOS) - ARTCODE INTERACTIVE


SPEED FREEKS (iOS) 




I worked with the good folks at Artcode Interactive, on Speed Freeks, a F2P Warhammer 40k lane shooter.
I created the lineart for the title image, an Interactive comic and created concepts designs for 2 characters. My first time working on Warhammer 40k, and it was more fun than I imagined. I had to learn first hand, that I had create over the top characters designs, while being faithful to the lore and IP.





SPEED FREEKS -Loading screen LINEART.

FINAL Line art for the loading screen.
Line art for the loading screen.  This was the first work that I did at ARTCODE. I had to work at really large resolutions. And producing fine line art that such sizes was a pain, and a huge learning experience. 
We also went through several iterations, in terms of design before getting to the final line art.




SPEED FREEKS -Loading screen LINEART, with title mockup.




SPEED FREEKS -Loading screen LINEART. WIP
Colours by Aaron St.Goddard



SPEED FREEKS -Loading screen mockup.

Mockup of the loading screen image with in-game models. The guys at ARTCODE was really nice in providing me with references.




SPEED FREEKS -Loading screen rough sketch.





GUZZ SAWRIPPA - BAD MOONS-Warboss

Final character line art. I had good feedback from the guys at Artcode Interactive, while designing this guy.





BAD MOONS-Warboss  Concept 03
Earlier versions of the Warboss and the facial expressions that I also created. This guy went through several iterations in head designs.





BAD MOONS-Warboss  Concept 02
Concepts for the warboss.




 BAD MOONS-Warboss  Concept 01
Early concept sketches, and head design explorations.






KRANKZ  - Players' MEK
Final character line art, with facial expressions. I had great feedback and direction from the guys at Artcode Interactive, while designing this guy.




Players' MEK - Line art,  Variants. 
Earlier variants of the MEK. This guy went through several iterations in designs.




Players' MEK - Concept 02
Concepts for the Player's MEK.




 Players' MEK - Concept 01
Early concept sketches, and head design explorations.




Thursday, October 8, 2015

MILITARY MASTERS (iOS/Android)

MILITARY MASTERS    (iOS/Android)   

Worked as a senior concept artist on the title and I Loved every minute of it. Finally after 2+ years working at DeNA, I was able to work on a project that I had a great degree of control and freedom over.  A distinct departure from doing characters, I got to design Tanks, Battleships and Fighter Jets!  
I loved working on this project, as I got to give a huge say in the design aspect of the game. I got to choose which military vehicles to design, which era and.... got to name  every single unit !  :)


© 2015 DeNA Studios Canada Ltd.  All related characters are trademarks of DeNA and are used with permission. © 2015 










Land Military Vehicle - Concepts 





Air Military Vehicle - Concepts 






Sea Military Vehicle - Concepts