SPEED FREEKS (iOS)
I worked with the good folks at Artcode Interactive, on Speed Freeks, a F2P Warhammer 40k lane shooter.
I created the lineart for the title image, an Interactive comic and created concepts designs for 2 characters. My first time working on Warhammer 40k, and it was more fun than I imagined. I had to learn first hand, that I had create over the top characters designs, while being faithful to the lore and IP.
SPEED FREEKS -Loading screen LINEART.
FINAL Line art for the loading screen.
Line art for the loading screen. This was the first work that I did at ARTCODE. I had to work at really large resolutions. And producing fine line art that such sizes was a pain, and a huge learning experience.
We also went through several iterations, in terms of design before getting to the final line art.
SPEED FREEKS -Loading screen LINEART, with title mockup.
SPEED FREEKS -Loading screen LINEART. WIP
Colours by Aaron St.Goddard
SPEED FREEKS -Loading screen mockup.
Mockup of the loading screen image with in-game models. The guys at ARTCODE was really nice in providing me with references.
SPEED FREEKS -Loading screen rough sketch.
GUZZ SAWRIPPA - BAD MOONS-Warboss
Final character line art. I had good feedback from the guys at Artcode Interactive, while designing this guy.
BAD MOONS-Warboss Concept 03
Earlier versions of the Warboss and the facial expressions that I also created. This guy went through several iterations in head designs.
BAD MOONS-Warboss Concept 02
Concepts for the warboss.
BAD MOONS-Warboss Concept 01
Early concept sketches, and head design explorations.
KRANKZ - Players' MEK
Final character line art, with facial expressions. I had great feedback and direction from the guys at Artcode Interactive, while designing this guy.
Players' MEK - Line art, Variants.
Earlier variants of the MEK. This guy went through several iterations in designs.
Players' MEK - Concept 02
Concepts for the Player's MEK.
Players' MEK - Concept 01
Early concept sketches, and head design explorations.
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